Educators generally identify two (2) types of learning which can occur in virtual worlds: synchronous and asynchronous. These terms are not unique to virtual worlds, as they relate to a range of online learning modes and activities, as well as to some face-to-face class activities. However, as far as virtual worlds are concerned, these two terms can be defined as follows:
Synchronous learning: This refers to learning events which occur at the same time for participants. This means that a group of learners experience the same learning event together, as they would in a classroom setting. They may experience a range of different learning outcomes, based on a range of factors, but nevertheless, derived from the same learning event. In synchronous learning, students can interact with the learning event and with each other during the process. In this case the teacher/learning facilitator is usually present. So this type of learning has a same-time participant-interaction component.
Asynchronous learning refers to learning which occurs independent of the presence of other learners (and teachers/facilitators). So the learner would explore the learning activity at a time relevant for them. This may occur with the learner being the only one in the learning environment or there may be other learners nearby, but each would be focussed on a different learning activity. So it is an “alone” activity. However, this individual activity can still have a participant interaction, but with different-time participant- interaction components, that is, having time delays similar to what occurs with email communication.
Both these styles of learning are useful in our modern world. However, a number of safety considerations need to be given, especially where students are children. Some of these factors will be discussed in the “Safety Considerations” entry, coming soon.