Friday, 7 September 2012

Fourth Virtual Conference on Counselling

The Fourth Virtual Conference on Counselling (4VCC) will occur next week on 12 - 14 September 2012.  It is hosted by the Counselor Education in Second Life (CESL) group on the sim called, Tranquil.  Here are some photos of where the conference will be held:


The CESL Training Building on Tranquil in Second Life


Internal View of the CESL Training Building


Another Perspective of the Training Room
 
 

Supported by the American Counseling Association
Handout/Booklet Dispensers
 
Tranquil has Lovely Scenic Grounds to Explore During Breaks
 

But if you don't want to enter the virtual world as an avatar, you can also view the presentations via http://www.onlinevents.co.uk/

You may wish to read the following link: http://sl.counseloreducation.org/4vcc/index.html for background information to the event and for the program.
 
I will be sharing about some of my learning areas and simulations I have designed.
 
Hope to see you there!

 

Tuesday, 31 July 2012

Need a Virtual World Designer?

Hi Everyone,

I am available to design virtual worlds for you, if you are interested. This could involve terraforming, gardens and buildings, as well as a range of educational activities.  I am not a scripter, but I have certainly created a range of simple items using freebie scripts; and I have good networks for finding resources for you.

I will post some sample photos and videos as samples.

Send me an email if interested: annemaree.michigan@gmail.com

Monday, 9 July 2012

TILT Magazine Updates

This posting is well overdue and is an update about the TILT: Therapeutic Innovations in Light of Technology Journal.  It is a well presented journal and can be read online or downloaded. There are a number of regular features in each edition, but they focus on different themes as well. Counsellors and life coaches would find this journal of particular interest, especially those interested in online strategies and issues.

Three issues have emerged since my last related posting: Issues 8, 9 and 10. These are described as follows:

Issue 8: The theme here is on "Engaging Gamers: The Evolution of Social Development in Gen X, Y and Z". http://www.onlinetherapymagazine.com/2011/11/10/tilt-magazine-issue-8/

Issue 9: The theme here is on "Composing Oneself in E-Counselling".  http://www.onlinetherapymagazine.com/2012/01/27/tilt-magazine-issue-9/

Issue 10: The theme here is on "Cyberspace as Culture". http://www.onlinetherapymagazine.com/2012/05/02/tilt-magazine-issue-10/

Tuesday, 21 February 2012

FAREWELL TO ISTE ISLAND

I am very sad to report that ISTE Island in Second Life will be "no more", as of the 28th February 2012. There will still be an ISTE presence in Second Life on one of the nearby educational islands, but the full ISTE island sim will go off the grid in a few days time. Scott Merrick explains the reasons for this in his Blog post: http://www.sl-educationblog.org/?p=363

ISTE Island was one of the services provided by the International Society for Technology in Education (ISTE). In its "hey day" ISTE Island  involved four sims and hosted a range of learning spaces and events. There were many docents who mentored "newbie" avatars and it created a safe haven when the virtual world became a little overwhelming.

I have many fond memories of a range of events on this island over the years, especially the Eduverse sessions and the monthly Guest Speaker Series held in the auditorium. Being able to log-in and be in a room with avatar-people from around the world was an amazing experience. The cost and time involved in travel was non-existent and the opportunities to learn from each other and dialogue on a range of topics was wonderful. At times these sessions involved excursions to other sims where educators showcased their various learning environments. I had such a wonderful ride in this environment. It rekindled the wonder of learning for me, reminiscent of my childhood. Yet the topics were very much relevant to my interests as a middle-aged educator!

So I feel a great sense of loss here. Although ISTE Island was a virtual space, and not real as in bricks and mortar, it was a real place in another dimension, where educators from all parts of the world gathered to network in real time. I shall miss this island greatly. Yes, I know that the ISTE presence and new opportunities will continue, but nevertheless I will miss the aesthetics of the island and the happy memories it held for me.

Thank you to all the docents in giving of your time and support. Thank you to the ISTE designers and to everyone who contributed to the ISTE community.

Stay tuned, as I will post some photos and video clips shortly, as part of my farewell to ISTE Island.

Wednesday, 25 January 2012

Sim-on-Stick Sample - Tranquillity Waters

This is a virtual world I am currently creating, using Sim-on-a-Stick. It is called Tranquillity Waters and the design pivots around an archipelago.

The focus of the islands will be educational, but these will blend into the aesthetics of the sim. Students will have opportunities to explore the sim as well as learn in the educational areas and activities

The following video displays stage 1 of this design.

http://www.youtube.com/watch?v=c6yWsLVr384

:)

Exploring Sim on a Stick

Alongside exploring Second Life and JokaydiaGRID, I have been exploring Sim-on-a-Stick, aptly named because the virtual world is saved on a USB. This Sim-on-a-Stick virtual environment can be run on computers without needing an internet connection, however, there are ways in which individual computers can be set up as host computers for different users to log-on to the one sim. In addition to this, many individual sims may still require an internet connection to maximise on any interactive objects in-world, such as links to URLs and videos online. So an internet connection certainly enhances the potential of this Sim-on-a-Stick virtual world.

However, in many ways the Sim-on-a-Stick needs to be thought of as a stand-alone environment. Where this virtual world is used without the internet, it needs to be designed with asynchronous activities only in mind. So, every experience needs to be contained within the sim itself and not rely on outside experiences.

Another point of which to be aware is that the Sim-on-a-Stick virtual environment does not have access to many resources, so the creator of the sim needs to be prepared to terraform and create the environment from scratch. Once these objects are created, they can be exported using viewers such as Imprudence, and saved on one's computer as XML files. These files can then be imported into other virtual worlds i.e other Sims-on-a-Stick, OpenSim grids and Second Life.

For more information on getting started with this virtual world, please refer to: http://simonastick.com/ . This site has all the files you need to get started and a range of great support processes.

Sunday, 22 January 2012

3VCC - Third Vitual Conference on Counselling - Wally Scott Segments

The following clip is a short segment of the session presented by Dr Wally Scott on communication with adolescents, held at the Third Virtual Conference on Counselling, in Second Life, 2011.

3VCC - Third Vitual Conference on Counselling - Nicki Nance Segment

The following clip is a short segment of the session presented by Nicki Nance at the Third Vitual Conference on Counselling (3VCC), exploring the dynamics of student learning disabilities at college level (USA).

3VCC - Third Vitual Conference on Counselling - Opening Segments

This is a small video segment of the introductory session of the Third Virtual Conference on Counselling (3VCC), presented by Marty Jencius and Debra London, held in Second Life.

Friday, 7 October 2011

3VCC - Third Vitual Counselling Conference Program

As discussed in previous postings, the Counsellor Education in Second Life (CESL) group hosted the Third Virtual Counselling Conference (3VCC) between the dates 14 - 17 September 2011.

It involved an international community of counsellors interested in:
  • Using virtual worlds as a delivery platform to present counselling related topics (not necessarily involving virtual worlds) to an international community, without the time and cost factors involved in international travel;
  • Exploring the role virtual worlds do or could play in:
    • Counsellor education
    • Continuing professional development
    • Networking
    • Formal meetings of various counselling related groups
  • Sharing of a range of resources:
    • In-world tools
    • Journals
    • Books
    • Workshop materials
  • Exploring the ethical issues relevant to changing technology and therapy
The 3VCC Program Schedule can be viewed at: http://sl.counseloreducation.org/styled-2/index.html 

A PDF file of the 3VCC Worshop Abstracts can be viewed at: http://sl.counseloreducation.org/resources/3vcc-Program.pdf

Also have a look at John Wilson's videos http://www.onlinevents.co.uk/index.html . John also has a service where people can observe the vitual web events as a live video without participants having to come in as an avatar in-world.

John also has a YouTube Channel you may wish to explore: http://www.youtube.com/user/wilsoncounselling.

Stay tuned, some video extracts from the 3VCC are on their way.

Having Fun with Go Animate

Just a little digression. I will get back to sharing about the 3VCC shortly.

I just want to share with you about an animation website I have come across recently, called Go Animate. It is very easy to use. You choose a number of characters, choose the voices for each character and type in your dialogue for each. Sometimes you need to play around with your words and punctuation to get the dialogue to sound natural, but it doesn't take very long to do.You can animate and move your characters as well.  The site has both free and paid memberships.

I thought I would experiment and create two videos relevant to counselling. I think Steven Spielberg's job is very safe! lol, but I think the animation site has a lot of potential.

I am very much the novice here, but thought I would share it with you.

Clip 1: The Danger of Why Questionshttp://goanimate.com/movie/00pIgDXWr2HY?utm_source=linkshare&uid=0bt2iZCm4Gcs  Don't forget to use full screen.

Clip 2: Fighting Demon Thoughts - Part I: I tried to be creative about negative self-talk here. There will be other clips, but at this stage it looks like negative self-talk is coming from a demon-like character. The later clips will reveal how the "demon" is negative self-talk within the individuals, the heroes of the clip, and will lead into some useful cognitive strategies to address this.So it is a work in progress. The volume for the "demon" needs to be better at times, but as stated before, I am just dabbling at this point:  http://goanimate.com/movie/050aTBkS6K1k?utm_source=linkshare&uid=0bt2iZCm4Gcs

Wednesday, 5 October 2011

Fireworks and Dancing at the 3VCC Closure

I thought I would start with some of the lighter "stuff" at the conference - dancing and fireworks! 


Thanks Marty, it was great fun. The dancing animations lined up very well with the inworld radio link.


 

The concept of dancing was a peculiar one for me when I first came into Second Life. But having participated in a number of dances and firework sessions post-conference, I can really vouch for their fun, as well as the networking which ensues. It was a spectacular way to finish the conference. Being able to fly up into the colour and patterns of the fireworks, without injury, was fun too!

Third Virtual Counselling Conference (3VCC)

Greetings!

The next few postings will be about the Third Virtual Counselling Conference (3VCC) which was recently held in Second Life, hosted by the Counsellor Education Second Life (CESL) group. It was a wonderful conference. My only regret was that work commitments and the need for sleep curtailed my full attendance! But next year, I will make sure nothing is booked on those days. And being downunder means that my days and nights will be swapped, but it will be worth it.

Thank you to Dr Marty Jencius & Debra London for a wonderful opportunity. I have appreciated their hard work over the last three years. A thank you to all those guest speakers as well. The professional development and dialogue they have created has been excellent.

It was great to see the support from the American Counselling Association too!  Although I am located in Australia, it is encouraging to see how professional organisations are supporting such ventures in these new frontiers.

Counselling in virtual worlds certainly raises a range of ethical concerns and issues which are well worth considering, with regard to client work. So, the input from people such as DeeAnna Madfes and Kate Elize Larnia from the Online Therapy Institute http://www.onlinetherapyinstitute.com/ is always invaluable at these conferences.

We are all committed to the safety and empowerment of the client. Keeping an open mind and continuing with that professional dialogue means new directions will emerge. Technology certainly poses many pitfalls for us, but also provides many new opportunities, It is an interesting labyrinth to explore. So the balance between ethics and technology will be an ongoing challenge.I look forward to future discussion with regard to this.

However, putting client contact aside as an issue, virtual worlds offer a range of opportunities for the international counselling community to meet inworld and to participate in conferences, workshops, meetings and general networking, such as that which occurred at the 3VCC.

Stay tuned, as I will upload a few video snippets of some of the 3VCC sessions.

Wednesday, 3 August 2011

Types of Learning Found in Virtual Worlds

Educators generally identify two (2) types of learning which can occur in virtual worlds: synchronous and asynchronous. These terms are not unique to virtual worlds, as they relate to a range of online learning modes and activities, as well as to some face-to-face class activities. However, as far as virtual worlds are concerned, these two terms can be defined as follows:

Synchronous learning: This refers to learning events which occur at the same time for participants. This means that a group of learners experience the same learning event together, as they would in a classroom setting. They may experience a range of different learning outcomes, based on a range of factors, but nevertheless, derived from the same learning event. In synchronous learning, students can interact with the learning event and with each other during the process. In this case the teacher/learning facilitator is usually present. So this type of learning has a same-time participant-interaction component.
Asynchronous learning refers to learning which occurs independent of the presence of other learners (and teachers/facilitators). So the learner would explore the learning activity at a time relevant for them. This may occur with the learner being the only one in the learning environment or there may be other learners nearby, but each would be focussed on a different learning activity. So it is an “alone” activity. However, this individual activity can still have a participant interaction, but with different-time participant- interaction components, that is, having time delays similar to what occurs with email communication.

Both these styles of learning are useful in our modern world. However, a number of safety considerations need to be given, especially where students are children. Some of these factors will be discussed in the “Safety Considerations” entry, coming soon.